In the military, planning games are used to construct future scenarios. This project, set in Poundbury, UK model village of the Prince of Wales, forecasts two economic scenarios. The first is a closed future, a self-dependent settlement, recalling the factory town - productivity combined with community functions provide an exportable image and a collective identity for Poundbury. The second is a transitory environment - interlocking settlements, open commerce, tourism - drawing weekenders to southern UK, onto tourist routes and eco-towns. Both scenarios tackle future issues of food, water and energy shortages - the first through community rationing, the second through the efficiency of large-scale eco-infrastructure. Mass movement and water resources are managed by a canal/moat and a transit line (doubling as an aqueduct/irrigation system). Controls of this kind are implemented to respond to an unknown or adverse future, whilst extreme planning scenarios create differing identities. |